Product
What I actually leave on
Box, health, weapon, distance. Vis check on if I only want shootable targets. Snaplines off on Erangel unless I am rotating a ridge.
Max distance 150–250m on Erangel and Miramar. 80–120m on Sanhok and hot compounds. The full control list is on the Player ESP page.
Skeleton and filled boxes add clutter. I enable them when I need a silhouette in a dark compound, not by default.
Out-of-FOV arrows help on Miramar flanks. They also make me stare at the edge of the screen instead of the door. I toggle them per map.
Bots in casual noise the overlay. Filter them. I recorded a ten-minute clip and half the boxes were AI I would never fight.
Loot vs player boxes
Player ESP tells me who is in the next building. Loot ESP tells me if the building is worth the fight. Different jobs. Filter notes: Loot filters I leave on.
World ESP — vehicles, airdrops, corpses, grenade indicators — stays off until I am rotating or looting a fight. Combat mode exists so I can dump world clutter mid-spray.
People searching radar usually want a compact read, not a second product. That is distance and arrows, not another SKU.
Week one mistake
I turned everything on in Pochinki. Screen was a Christmas tree. I died looking at a box instead of a doorway. Cut half the toggles. Lived longer.
Aimbot came week two. ESP paid for itself first.
Save an Erangel preset and a Sanhok preset. Re-tuning mid-fight is how you die with the menu open.